Commodore Amiga 1000




I've always been partial to Commodore hardware, having started off with a Commodore 64 as my first computer. I was jealous when I first heard about the Commodore 128; I was jealous when I first saw a Commodore 64C; I was even jealous when I saw a Commodore plus/4. I don't think I need to tell you how I felt when I first saw an Amiga 1000 playing Barbarian, or how I felt when I saw the bouncing ball demo... It wasn't until 1989 that I finally got an Amiga 2000, which was my main system until 1994, when I was forced to abandon Amigadom for the lure of the Intel world, where progress was more than just a dream. This Amiga 1000 I found at a flea market for $40. No monitor, no Kickstart disks. Fortunately, I have a compatible monitor, and for some reason actually had a copy of Kickstart 1.1 and Workbench 1.1 kicking around, despite their uselessness to me prior to my acquisition of the 1000.

The Amiga 1000 was an extraordinary machine for its day. It's capabilities put it in an entirely separate class from the IBM compatible and 8-bit worlds of the time. The difference was analogous to the early nineties PC compatible versus an SGI workstation. Unfortunately, Commodore did little to nothing to improve upon its base product. Not until the introduction of the Amiga 4000 did Commodore really do anything worthy of mention to its basic architecture, and even when the Amiga 4000 debuted, it was not terribly impressive. It is sometimes very depressing to look back at the Amiga 1000 now, for it had so much potential at the time of its introduction. Had Commodore managed things properly, they could probably have had the market SGI has right now with its low end workstations. They could very well have had the home entertainment market Nintendo and Sega dominated from the late eighties to early nineties. Instead, they chose nothing. Much as I am still a fan of Commodore's early product line, they got what they deserved.


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